During transition we are going to look at the following topics:
CPU Architecture, looking at the Fetch-Execute cycle and different ways in which processors can be configured for different tasks.
Assembly language, the human readable form of machine code and the types of instructions available.
Introduction to Object Orientated design concepts, you will develop these as you go through the development of your projects.
We will do this by writing a custom CPU Emulator, so we can look at OOP concepts and also explore assembly language.
We will build on this later in the year when we look at addressing modes which we will build into our CPU emulator.
A collection of information related to the Computing course at Palmer's College
Monday, 15 June 2009
CPU Architecture
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